[statedef -2]

[state ]
type = explod
triggerall = 1 ;<----------ǿأĬΪ1
trigger1 = !ishelper
trigger1 = !numexplod(514)
ID = 514
anim = 8888
bindtime = 999999999
postype = right
facing = 1
pos = 0,0
removetime = -1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
ownpal = 1
sprpriority = 5

[state ]
type = VarAdd
trigger1 = roundstate > 3
sysvar(0) = 1
ignorehitpause = 1

[State ]
type = AssertSpecial
triggerall = !ishelper
trigger1 = roundstate = 3
trigger2 = roundstate > 3&&sysvar(0) < 600
flag = roundnotover
ignorehitpause = 1

[state ]
type = LifeSet
trigger1 = 1
value = lifemax
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(400)
name = "Koishi"
helpertype = Player
ID = 400
stateno = 400
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(402)
name = "Koishi"
helpertype = Player
ID = 402
stateno = 402
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(6000)
name = "Koishi"
helpertype = Player
ID = 6000
stateno = 6000
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(6002)
name = "Koishi"
helpertype = Player
ID = 6002
stateno = 6002
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = SelfState
triggerall = ishelper(400)
trigger1 = !root,numexplod(514)&&stateno!=400
trigger2 = root,numexplod(514)=1&&(stateno!=400||var(30) != gametime*gametime + gametime + 514||var(31) != gametime*gametime + 514*gametime + 514)
value = 400
ignorehitpause = 1

[state ]
type = SelfState
triggerall = ishelper(402)
trigger1 = !root,numexplod(514)&&stateno!=402
trigger2 = root,numexplod(514)=1&&(stateno!=402||var(30) != gametime*gametime + gametime + 514||var(31) != gametime*gametime + 514*gametime + 514)
value = 402
ignorehitpause = 1

[state ]
type = SelfState
triggerall = ishelper(6000)
trigger1 = !root,numexplod(514)&&stateno!=6000
trigger2 = root,numexplod(514)=1&&(stateno!=6000||var(30) != gametime*gametime + gametime + 514||var(31) != gametime*gametime + 514*gametime + 514)
value = 6000
ignorehitpause = 1

[state ]
type = SelfState
triggerall = ishelper(6002)
trigger1 = !root,numexplod(514)&&stateno!=6002
trigger2 = root,numexplod(514)=1&&(stateno!=6002||var(30) != gametime*gametime + gametime + 514||var(31) != gametime*gametime + 514*gametime + 514)
value = 6002
ignorehitpause = 1

[State ]
type = SelfState
triggerall = !ishelper
trigger1 = numexplod(514)&&(var(7) != stateno||fvar(17) != stateno||fvar(11) != gametime**gametime + gametime*gametime)
value = 9020
ignorehitpause = 1

[statedef -3]

[State ]
type = VarSet
trigger1 = !ishelper
var(7) = stateno
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = !ishelper
fvar(11) = gametime**gametime + gametime*gametime
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = !ishelper
fvar(17) = stateno
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = ishelper
var(30) = gametime*gametime + gametime + 514
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = ishelper
var(31) = gametime*gametime + 514*gametime + 514
ignorehitpause = 1

[state ]
type = SelfState
trigger1 = !ishelper&&roundstate<2
value = 9020
ignorehitpause = 1